Thursday 1 November 2007

WEEK 4 - Specific Research



These are some pictures of 50s diners. I like these, mainly for the shape and 'futuristic' design of the buildings. The first is kool because of how tinny it looks, kind of like a toy building. The colours are quite funky too. The second is also quite good, perhaps not as good as the first but the massive signpost is quite cool.



Again I like the title of the diner on the sign going through the building, but the rest of the building looks really boring. This may be good t oduplicate in 3D though for an authentic rundown diner in the middle of nowhere.


This is evidence of a COMPLETELY DESTROYED diner. We probably wouldn't want to have a diner THIS bad, but i thought it was interesting how the sign is intact.




This diner I htink is brilliant. It's really cool looking and quite simple. Inside, though cramped for a character to go through, has a lot to work with. lots of seats, stools, tables etc. I think we will probably copy a lot of things from this picture, like curtains/windows, and the general look and possible layout.




This is a finished animatic of our story from Daryl's drawn storyboard.

Basics of what happens...

The character has arrived at the diner and is looking at his make to make sure he has found the finest gherkin diner in the world. He looks away from his map towards the diner, walks up and enters it. He is shocked to see the inside of the diner is completely run down, unlike the near perfect outside.
The character then starts to take pictures of the building in reference of the once established famous Gherkin diner. He travels round the room taking picture after picture until he finds a remaining Gherkin. He grabs the Gherkin jar and the story ends.

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