Thursday, 11 October 2007

WEEK 2 - Starting Research















This piece of art work is H R Giger's Hommage, a hommage to Arnold Bocklin’s Island of Death.

I like this kind of surreal artwork and is really the starting point for my research into the environment project.

I realise copying something as complex and intricate as this could cause many limitations for the animation. For example, limited capabilites for character interactions, but if pulled off could look like a really nice interesting piece of animation.


Arnold Bocklin’s Island of Death

The following images are a few more pieces of H.R. Gigers work which I found quite interesting.




This is another outdoor surreal environment. It's really interesting because of how indisguishable it is.



This is completely different in style but i thought it would be cool for an extremely out of the ordinary environment or thinking completely 'out of the box'. Doing something like this would be great to differenciate from other normal or standard environments, and would be.




This is yet another of H.R. Giger's work. It would be cool to do things like this AS the environment, like walls or floor containing faces, just for a creepy environment.



These pictures are great. The statues themselves are quite boring but being underwater makes it really different than normal art and is inspirational. Doing an underwater environment with odd or creepy statue like scenery could be really good idea, except the methods involved (and time restraints) may not be worth the outcome.



This is more over to the creepy research again with a shot from 'Monster House'. This shows literally a monsterous house, which I think would be great to make and probably really fun too.

The house wouldn't necessarily need to move, it could just look creepy and broken and just have the visuals that hint thatit 'could' be alive.



These Pictures are from the game 'Silent Hill 4' I thought the shots of the game shown here are really dark and interesting. The door looks really strange with the chains being around it but it makes its really simple storytelling. (keeping something in/out) It also instantly shows the audience that the environment is a threatening one. doing something as simple as this which can cause such a big impact I think can be a really good idea.



This shot is just a shot from the game looking down a huge pipe with light at the end. Very odd and the old television-like effect works really nice for conveying emotion too.



I really like this shot because its so unusual. It's very industrial in it's nature yet it appears to go on forever as all that can be seen is that from the light bulb. With this darkness and the strange camera angle it makes it creepy looking, probably because you don't know what's going to be at the end of the escalator.

In-game the shots were used it different ways and in some ways weren't that great, but seeing them seperated from the game makes them a lot more interesting.












These are shots are from porky's Wonderland. The storyline is simple, but the journey porky goes on goes through some really surreal areas filled with completely crazy characters.

What's really weird and cool are the things shown, like the tree in a trunk growing paper as leaves. Also, the character dripping through the pipe and staring at the million different doors that are continuously opening infront of him. The door to the imaginary house and window is one of the best bits though, almost like the door opens to a different world.


Doing an environment with doors going to different environments could be really cool.





This video I found on youtube I thought was amazing. The only problem I had with it is that I felt it went on too long and makes it a bit boring. On the good side though I think the setting and the fact that the environent IS the character I thought was a really good idea. I also felt that this fits directly into the brief also, having a simple environment accompanied with animated objects inside.

The camera work done in the video is done really well, especially alongside the sound effects. The effects used are really kool too, even if they are used in experimentation.

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