Monday, 22 October 2007

WEEK 3 - Barcelona Pictures.. FINALLY up!

These are photos from a locational shoot in Barcelona. I had taken over 200 photos in total but unfortunately erased about 150 of the pictures by accident.. but here are some from the collection I didn't manage to delete.



This is a beutiful photo of a Hospital in Barcelona. It is so different in comparison to a hospital in Britain. The design is so marvelous and flawless and any part is either sculpted or painted. Making an environment of buildings like this would be hard to do, but would look amazing, especially if I did it in my own style.



This is one of many buildings I had taken pictures of. So many buildings were created in so many similar and different styles. Mainly Gothic, apart from the surreal works of Gaudi.

I wouldn't mind doing an environment like this because of how good it looks.




These are just some photos of street lights from the streets of Barcelona mainly because of how intricate the detail is. It's also quite gothic which i kind of like. They are taken from different parts of Barcelona and are really unique. I also like the artists' branding/signiture on the work itself. I would love to create something as nice as these in Maya.



These pictures are part of a complex of more of Gaudi architecture. These were mainly taken for research on rocky textures and the way tehy can be formed together to create paths such as the cool alleyway shown.



These are some more walls and pillars made from rocks and bricks. It's really nice with the palm trees also. The thing i like the most about these is that they look like they are almost incomplete, yet still standing.


These were next to the previous architectures. It is basically a giant room with pillars holding up the ground above and completely filled in mosaics, but mainly white. This was probably to make the center piece stand out more (the colourful weird parts).



These are some more of Gaudi's buildings and architecture. Like before, focusing on more mosaics. Some of these are used alongside plants and one even representing an animal of some sort. I think it's quite interesting but personally I don't really like these as, to me, they just seem boring.





these on the other hand, I though could be quite cool to use as textures for something else. These ore from a wall, but perhaps used as a floor texture or artwork on their own would be nice.

This video I cannot embed on this blog but I thought was really cool. I have no idea who it is made by but it's really dark and modeled andanimated really well. It's very surreal and dark but so interesting.

LINK <<============================================================

Thursday, 11 October 2007

WEEK 2 - Starting Research















This piece of art work is H R Giger's Hommage, a hommage to Arnold Bocklin’s Island of Death.

I like this kind of surreal artwork and is really the starting point for my research into the environment project.

I realise copying something as complex and intricate as this could cause many limitations for the animation. For example, limited capabilites for character interactions, but if pulled off could look like a really nice interesting piece of animation.


Arnold Bocklin’s Island of Death

The following images are a few more pieces of H.R. Gigers work which I found quite interesting.




This is another outdoor surreal environment. It's really interesting because of how indisguishable it is.



This is completely different in style but i thought it would be cool for an extremely out of the ordinary environment or thinking completely 'out of the box'. Doing something like this would be great to differenciate from other normal or standard environments, and would be.




This is yet another of H.R. Giger's work. It would be cool to do things like this AS the environment, like walls or floor containing faces, just for a creepy environment.



These pictures are great. The statues themselves are quite boring but being underwater makes it really different than normal art and is inspirational. Doing an underwater environment with odd or creepy statue like scenery could be really good idea, except the methods involved (and time restraints) may not be worth the outcome.



This is more over to the creepy research again with a shot from 'Monster House'. This shows literally a monsterous house, which I think would be great to make and probably really fun too.

The house wouldn't necessarily need to move, it could just look creepy and broken and just have the visuals that hint thatit 'could' be alive.



These Pictures are from the game 'Silent Hill 4' I thought the shots of the game shown here are really dark and interesting. The door looks really strange with the chains being around it but it makes its really simple storytelling. (keeping something in/out) It also instantly shows the audience that the environment is a threatening one. doing something as simple as this which can cause such a big impact I think can be a really good idea.



This shot is just a shot from the game looking down a huge pipe with light at the end. Very odd and the old television-like effect works really nice for conveying emotion too.



I really like this shot because its so unusual. It's very industrial in it's nature yet it appears to go on forever as all that can be seen is that from the light bulb. With this darkness and the strange camera angle it makes it creepy looking, probably because you don't know what's going to be at the end of the escalator.

In-game the shots were used it different ways and in some ways weren't that great, but seeing them seperated from the game makes them a lot more interesting.












These are shots are from porky's Wonderland. The storyline is simple, but the journey porky goes on goes through some really surreal areas filled with completely crazy characters.

What's really weird and cool are the things shown, like the tree in a trunk growing paper as leaves. Also, the character dripping through the pipe and staring at the million different doors that are continuously opening infront of him. The door to the imaginary house and window is one of the best bits though, almost like the door opens to a different world.


Doing an environment with doors going to different environments could be really cool.





This video I found on youtube I thought was amazing. The only problem I had with it is that I felt it went on too long and makes it a bit boring. On the good side though I think the setting and the fact that the environent IS the character I thought was a really good idea. I also felt that this fits directly into the brief also, having a simple environment accompanied with animated objects inside.

The camera work done in the video is done really well, especially alongside the sound effects. The effects used are really kool too, even if they are used in experimentation.